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Transactions on Edutainment XVI
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
Transactions on Edutainment XV
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
Transactions on Edutainment XIV
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
Applying Systems Thinking for Designing Immersive Virtual Reality Learning Experiences in Education
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality...
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Transactions on Edutainment XIII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
An image-based system for pavement crack evaluation using transfer learning and wavelet transform
Automatic systems for pavement inspection can significantly enhance the performance of the Pavement Management Systems (PMSs). Cracking is the most...
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On textile biomedical engineering
The demand for advanced fiber biomaterials and medical devices has risen rapidly with the increasing of aging population in the world. To address...
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Transactions on Edutainment XII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical...
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Transactions on Edutainment XI
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
The Effects of Perceived Innovation Game Attributes by Learners on Learning Performance in a Game-Based Achievement Learning System
This study investigated how the perceived innovation game attributes by learners influence their learning performance in a game-based achievement... -
A framework for interactive assembly task simulationin virtual environment
With the development of the virtual reality technology, users can perform interactive assembly tasks by direct manipulation in virtual environment....
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Transactions on Edutainment IX
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical... -
Transactions on Edutainment X
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical...
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Educational Opportunities of a Social Network Game
Social network games (SNG) constitute a game genre with both easy accessibility and low development costs. However, their educational usage is... -
Social Network Analysis and Gaming: Survey of the Current State of Art
We report on the current state of the art of social network analysis based on the enormous datasets that exist in massive multiplayer online games... -
Crowd Simulation and Its Applications: Recent Advances
This article surveys the state-of-the-art crowd simulation techniques and their selected applications, with its focus on our recent research advances...
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Five Theses for Interactive Digital Narrative
The field of Interactive Digital Narrative (IDN) can look back at more than 25 years of research. Considerable technical advances exist alongside... -
Visual Haptic-based Collaborative Molecular Docking
In this paper, we propose a novel approach to search for protein-protein complementary pairs in collaborative virtual environment. This method... -
A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self
Augmented human (AH) refers to a research direction of enhancing or augmenting human abilities by human-computer-integration. At its core, AH...